


Game: Warhammer IP MMO
Unannounced
At Jackalyptic Games, I contributed to the design and development of an unannounced Warhammer MMO, with a primary focus on content creation, gameplay systems, and encounter design.
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Combat & Encounters: Developed boss fight mechanics and level layouts that emphasized tactical play and team coordination.
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Gameplay Systems: Co-Developed the enemy spawn system, including support for squad-based AI behavior – enabling coordinated group combat and more dynamic encounters.
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UI & Systems Design: Created the game’s initial user interface, including the inventory system, mod system, and core HUD elements (health bars, radar, and status displays).
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Team Leadership: Mentored and onboarded new designers, helping establish design standards and workflows as the team expanded.
This role blended hands-on system design, encounter creation, and team development, helping shape the foundation of the studio’s first major title.